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Co-op campaign night with randoms taught me a lesson about turn timers
Set up a 4 hour Gloomhaven session last Saturday with a group from the local game store, and we only finished 2 scenarios instead of the 4 I planned. Turns out half the group wanted to play fully optimized and the other half just wanted to mess around with weird builds, and the friction ate up like 90 minutes total. Does anyone else set a strict timer per player before the session starts, or do you just let the chaos happen and accept a shorter night?
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the_miles15d ago
My buddy Dan did that. Timer ran out, dude quit mid-scenario.
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